Training Complete (10 points): Complete the training.
Outta the houses (10 points): Escape the suburban life.
School unlocked (10 points): Unlocked the School.
Slums unlocked (10 points): Unlocked the Slums.
Skate Park unlocked (10 points): Unlock the Skate Park.
Funpark unlocked (10 points): Unlock the Funpark.
Factory unlocked (10 points): Unlock the Factory.
First Sick Goal (5 points): Complete a goal at Sick difficulty.
[Read more…]
Archives for October 2006
Lumines Live! Gamerscore
Clear “Base” (20 points): Clear one round of Challenge Mode “Base”.
20K (20 points): Play Challenge Mode “Base” and score 20,000 points.
Half Million (20 points): Play Challenge Mode and score 500,000 points.
[Read more…]
Pocketbike Racer Gamerscore
Standard Gold (10 points): Achieve first place in a Standard Race Tournament.
Cone Trial Gold (10 points): Achieve first place in a Cone Trial Tournament.
Battle Royal Gold (10 points): Achieve first place in a Battle Royal Tournament.
Hard Core Gold (10 points): Achieve first place in a Hard Core Racing Tournament.
Multiplayer King (20 points): Win a multiplayer match.
Big Wheelie (15 points): Wheelie for more than 2 seconds.
Big Stoppie (20 points): Stoppie for more than 0.5 seconds.
Big Air (10 points): Jump for more than 50 meters.
Time Trial Gold (10 points): Achieve a lap time of less than 1:30 on all tracks in Time Trial.
Pro-Gamer (25 points): Complete at least 25 Xbox Live matches.
Mascot Jr. (30 points): Win a race with each of the BK characters.
Career King (30 points): Complete all of the tournaments.
Need For Speed: Carbon Gamerscore
Complete Career (50 points): Complete Career Mode.
Conqueror (70 points): Complete Career Mode and own every race.
Crusher (25 points): Ram 100 police vehicles in a single pursuit while in Career Freeroam.
12 Minute Exit (5 points): Escape after a 12 minute police pursuit in Career Freeroam.
Perfect Canyon Duel (5 points): Win a Canyon Duel with no collisions.
Drift King (10 points): Score 500,000 points in a Drift event.
[Read more…]
Tony Hawk’s Project 8 Demo Release
If you want to play another Tony Hawk game, check out the Marketplace because for 342.53MB you can skate on the Concrete Park.
Gamers can download the demo and hit the Concrete Park where they will experience some of the latest innovations in the #1 best selling action sports franchise from Activision, Inc., including “Nail the Trick,” which gives players precision control over how their skater moves their feet to flip the skateboard; “Filmer” goals that require players to follow a cameraman and complete tricks that he calls out; and “Spot Challenges” which are ambient goals that players can access throughout the game world and complete as they choose.
THPS8 is scheduled to be released in the US for November 7th and the EU on the 17th of November for the Xbox 360, Xbox, Playstation 2 and PSP.
Ultimate Mortal Kombat 3 Released on Xbox Live Arcade
If you thought Street Fighter was cool, you’ll love the latest release. After a bit of trouble, Ultimate Mortal Kombat 3 made it to the Xbox Live Arcade.
The full game costs 800 Microsoft points (about $10 US) and has Xbox Live multiplayer support. You can expect the game to only take up a slim 43.62MB of hard drive space.
Five Things Which Should Appear in Next Generation Console Games
It’s true that this generation of consoles is now coming to a close. We’re looking at the very last few games coming out for the Xbox and the GC – with the PS2 to follow. The reason, obviously, is that the Next-Generation machines are almost upon us. The 360 has been here a while now, and has been met with a mixed success so far, going from a massively under-stocked launch to a pretty much mainstream product now. Of course, the Wii and the PS3 are also coming – albeit this year over in the US, whilst here in the UK we’ll have to wait till March for the new Sony machine.
I’ve been revisiting some of my old games on both the Xbox and the GC, and it’s made me consider what it is that I’d like to be playing in the future. I’m not just talking about a wish list here, but things that are actually possible with the technology – at least the real stuff rather than the hype that they give it. So, lets take a look at what I would love to see in the forthcoming generation:
5 Ways The Next Generation Could Fail Us
So here we are in the first year of the so-called next generation (a contextually relative term, if ever there was one). We’ve all gotten the chance to see XBox 360. Pretty graphics. Some nice online play. But also some disappointment. More often than not, gameplay has been sacrificed for graphics…and we all know how that turns out.
Nintendo has chosen to emphasize gameplay over graphics with the Wii. But the question still remains: will the Wiimote be just another gimmick or will it truly enhance gameplay? Time will tell.
Sony seems to have chosen to define a new home entertainment niche with their forthcoming PS3 system. Not priced to sell, the system hopes to eventually rule your entire home.
Really, what we have are three different approaches to the next-gen with different degrees of overlap between systems. What this article will aim to do is identify five areas of “promise” that the next-gen systems bring along with them, but also 5 areas of potential failure.
1. Lack of leverage of online capabilities
To put matters bluntly, we need systems that allow games to be updated after purchase. Madden 2007. Take the Philadelphia Eagles. Jabar Gaffney is a starting wide receiver. Dante Stallworth is still on the Saints. This should be fixed with transparent roster updates the moment you log your system on to the net.
But that’s just the beginning. Gamers should be able to buy and download their games online. Games should be made with brand new tasks defined on a daily basis. The possibilities are limitless.
Jeremy Enigk – World Waits
We don’t talk much about music at Gadzooki. But today marks the launch of Jeremy Enigk’s second solo album, World Waits, and I simply couldn’t resist spreading the word.
You see, in my view, Enigk is one of the few musical geniuses of the past 2 decades. His voice is perhaps the most distinctive in modern rock but he’s been heard by far too few people. That’s partly to blame on his unwillingness to “play the game” of self-marketing.
Jeremy Enigk emerged as the frontman for the hugely influential Seattle band Sunny Day Real Estate in early 1990s. That band is often credited with birthing the genre of emo, though Jeremy thinks it’s a myth. Regardless, countless bands in today’s market cite Sunny Day as one of their primary influences.
Keith Stuart on the Wii
Hello again, dear readers of Gadzooki. You may remember that one of the articles I recently wrote mentioned a certain Keith Stuart, of The Guardian and Guardian Games Blog fame. Well, he’s gone and upset me this time. I mean really upset. Lets take a look at what he says:
“The launch of Nintendo’s Wii console could be the most destructive videogame event for more than 20 years. More destructive than the launch of the Playstation… than the 1983 collapse”
Now don’t get me wrong – I agree with his point that the Wii is both “unprecedented and unpredictable”. However, what I don’t agree with is his use of pejoratives. He’s clearly forgotten to mention the fact that it is exciting, interesting and innovative. I’m still trying to work my mind around the fact that The Guardian has Keith Stuart on the Gamesblog panel when he is seemingly, at best, a reluctant gamer.