Dark Agent Mode
Successfully complete the game on Perfect Agent mode to unlock Dark Agent mode.
When one player has gotten a weapon that another desires, go to Club: Stakeout on Agent mode. Drop that player’s weapon to a second player. Have any one of those players continue through the level normally. If done correctly, the new player can have the weapons in less than three minutes. The faster way through the level is to run in the club after the first objective is complete unarmed, and rush to the very top to Jack Dark.
The following is a list by level of all the weapons and where to find them. Note: The first and last level do not count for getting weapons. To get a weapon to keep for later use, keep it in your inventory at the end of the level. This is also useful with the “Easy Weapons” trick. These weapons were all acquired on Agent mode.
P9P (Pistol): You start with this gun.
DEF-12 Shotgun (Close Combat): Find on the enforcer in the beginning (after you scan him).
Falcon (Pistol): Found on almost any guards, such as the first two.
UGL Liberator (SMG): Found on the guard on the third floor. He should have two of them.
CMP-150 (SMG): Found on some guards.
DW-P5 (SMG): Found in the only open storage crate after you have gone through the parking garage.
Jackal (Heavy): Found on the sniper if you did not shoot it off the building. The easiest way is to put away any weapon you have (Up) and use disarm (RB).
M60 (Heavy): Found once you get to the fire doors. Go past the fire doors and lock pick the door. It should be standing atop an artillery box next to the guard.
Magsec 4 (Pistol): Found on all guards at the beginning of the level.
Viblade (Close Combat): Found once you get in the mansion. It is standing on a pedestal in the middle of the laser maze.
KSI-74 (Assault): Found on almost all blue guards.
Magnum (Pistol): Found on the yellow suited guards that come once the alarm is triggered.
Rocket Launcher (Heavy): It is recommended to get this weapon when in Co-Op mode, as it is quite difficult to get. Once you get outside, open the gate and kill the guards. On the hovercraft that you take, press Y when by the gunner to switch for another heavy weapon (M60 and Plasma Rifle only).
Combat Shield (Close Combat): Found on one of the guards after you picked up Dr. Carrol. There are two guards once you find the round walkway the leads to the lower level.
Hawk Boomerang (Thrown): Found in one of the boxes in the beginning of the level. This is easier to get after you have picked up the X-Ray goggles in the weapon cases to the left once you start.
Psychosis Gun (Pistol): Found on most scientists throughout the level.
RCP-90 (SMG): You can find this either on the assaulting guards or atop of boxes by the left wall. Try using this on that level every time you play. Secondary (RB) makes an outline of red around your enemy, with the lost of some accuracy.
Frag Grenade (Thrown): Found on some of the guards. This may be difficult to find.
Laptop Gun (Assault): Found on one of the two guards after you have gone down two levels. If one of the guards plants one, reprogram and pickup. It should say reprogram once you get close to it.
Multimine (Thrown): Found on the guard that is either on the water bridge, or around the corner after it.
Plasma Rifle (Heavy): Found at very end of level on any of the Phantoms.
FAC-16 (Assault): Found in one of the weapon cases after you rescue Jonathan.
Flash Bang (Thrown): Found on one of the guards in the room before you go through the double keypadded door.
Shockwave (Heavy): Found on the fallen Carrington sniper once you go to aide Jonathan’s team.
Super Dragon (Assault): You may have found this gun before. Found on some of the guards on the bridge.
X-ray goggles and Hawk in Mission 7
At the beginning of Mission 7, before or after you kill the two brothers, there are four lockers on the right wall of the side of the bridge that you start at. If you are looking directly across the bridge and turn 90 degrees, you will see four lockers on the wall. In one of them is a pair of X-ray goggles. If you look around in the wooden crates on the side that you started on, there should be a new weapon called the Hawk. It is a disk that you can throw and slice people with.
Secret passage in Mission 7
Before Mission 7, select the demolition kit from the weapons menu. During the mission, after you kill the two brothers go across the bridge towards the rocket. When you get to the rocket, go left and down that road. When you get to the end of the road, there should be two doors (one on the left and another on the right). If you try to open them, they will say “secured”. If you go on to a ramp that is on the right side of the left door, there will be a crack in the wall. Use the demolition kit to blow up the crack to get into the door.
Dodging the final Boss’ moves in Mission 13
When the final Boss shoots plasma balls at you, just move out of the way. When he teleports onto your platform and starts running at you with the sword, just dive roll out of the way immediately before he swings the sword. This will save you from taking a lot of damage.
Defeating the final Boss in Mission 13
When the final Boss jumps to the platform you are standing on, he will lunge at you with his sword. Right before he swings it, dive out of the way. If done correctly, he will trip and fall. Quickly grab his sword from the ground next to him before he gets up and start attacking him with it. Note: The sword can be used to hit three consecutive times by quickly pressing RT(3). If he manages to get away, he will summon his sword back to him. After this happens, just wait for him to jump back onto your platform and repeat the process.
In the Mansion Infiltration mission, there is a room you must go through that is full of guard wires. In the middle of the room is a sword. If you take the sword and keep it for the rest of the mission, you will be able to bring it to any of the other missions. In the last mission, bring it with you. Press LB to dodge the final Boss’ attack and let him fall over. Before he gets up rapidly press RT. This will only need to be done once or twice. Take your time shooting him. Concentrate on dodging while he is shooting energy balls or throwing pillars at you. Bring a weapon with a silencer so that you can shoot him while he is trying to heal himself with people so he will drop them. Silenced weapons have the best aim — you will only need to shoot once.
See through wall in Desert
In the Desert Multiplayer map, there is an area where you can take cover and see through the wall. In order to do this, you must have Bases 2 and 4 open. Go into the cave temple base, then go through the hall, and up the sand hill, not the stairs. Go in the little courtyard from either entrance then turn left. There should be a bowl near the wall. Stand as close to the wall and as far in as you can into the wedge created. While standing, go into cover. If done correctly, you should be able to see through the wall. This is most effective during the Infection game type with the Plasma Rifle. Hide there and whenever you see a skeleton, use the secondary function (invisibility). They will usually walk out because it is very difficult to see you.