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Full Auto Review

February 21, 2006 by David

Joystiq reviews Full Auto for the Xbox 360, and while they were amused by certain things, they found it to be only a sliver above average, earning itself a 5.5 out of 10 on their review scale.

Last Tuesday, Sega released Full Auto, billed as Burnout meets Twisted Metal—with a dash of Prince of Persia: The Sands of Time tossed in the mix. In many regards, Full Auto feels like this, a big clump of dough that never made it to the oven. The ingredients are there, but the final product is raw and never rises to the level achieved by great racing titles.

Full AutoGuns, explosions, and time control aside—don’t worry, we’ll get to these—at its heart, Full Auto is an arcade racer. And if the game was measured on this element alone, it would crash and burn… out of existence. At first glance, Full Auto’s most unforgivable flaw is its wonky frame rate, which dips below acceptable any time a huge explosion rocks the screen, which, given the game’s other elements, happens at least once a race. In fact, whenever the on-screen action begins to pile up, the frame rate gets choppy, reminding players with a real need for speed that the fun is elsewhere.

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