ss_blog_claim=aca0c385207e09c2d1e7b0055aed52bd
Feb 23 2006

Gamecloud talked to Dr. Ian Lane Davis of Mad Doc Software, creators of the upcomming game for the Xbox 360 called Star Trek: Legacy.

Gamecloud – Star Trek: Legacy is being described as an action-strategy game. Why go for a hybrid game play instead of a full RTS title like the first two Armada titles?

Dr. Ian Lane Davis – Star Trek: Legacy is the Star Trek game I’ve always wanted to make: the best possible gaming representation of Trek fleet combat. We started out asking, “How should Star Trek combat play out?” and built the game from there without pinning it into any one genre. We felt that tying it too closely to some predetermined genre’s conceits would compromise the experience. If you say, “We’re making an RTS game” then you’re bound by RTS conventions that don’t really make sense in Star Trek (e.g., you can’t build a Sovereign Class starship in 30 seconds in Trek reality). When any game design question came up, we asked two questions: 1) Is this fun? and 2) is this Trek? Anything that didn’t fit both of those categories was cut. Legacy is part squad shooter, part action game, part strategy game, but it’s all Trek combat, all the time.

Looks like it should be a great game, and thanks to Gamecloud for the further details. Star Trek: Legacy should be out in September for the Xbox 360 and the PC.

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